Frequently Asked Questions
Why do some colors look weird?
Section titled “Why do some colors look weird?”- Add
-Dnet.kyori.ansi.colorLevel=truecolorto your startup flags!
How does the weight system work?
Section titled “How does the weight system work?”Check out this page to figure out how the system works!
1. How do I bind /crates to a location?
Section titled “1. How do I bind /crates to a location?”-
Type
/crazycrates editor --crate Menu. -
Right click to add a location, left click to break a location.
-
Type
/crazycrates editor --exitto exit the mode. -
Right click to the view menu. It’s that easy!
2. Why cant I use physical keys on crates?
Section titled “2. Why cant I use physical keys on crates?”Certain Items such as a Tripwire Hook cannot be used on blocks.
The event is called, and the server deems the event canceled, which tells our plugin that there was no right click.
Try using an item that is not a Tripwire Hook such as Feather
3. What do I need to do? I’ve been using the old way of doing Prizes.
Section titled “3. What do I need to do? I’ve been using the old way of doing Prizes.”-
Run the command /crazycrates migrate -mt [NewItemFormat/CratesDeprecated]
-
You can specify a crate name by doing /crazycrates migrate -mt [insert_migration_type] -c [crate_name]
4. What are the crate types?
Section titled “4. What are the crate types?”All types are case-sensitive, and everything under Generic requires no special configuration
The generic configuration (CrateExample.yml) on default installation will work for all of these.
You only have to change the CrateType option at the top of the file.
Crate Types
- CrateOnTheGo
- FireCracker
- QuickCrate
- QuadCrate
- Roulette
- Wonder
- Wheel
- War
Crate: # The crate type! CrateType: Casino # Tiers are available in Cosmic and Casino crate types. # The Tiers the rewards can be found in. Tiers: # The config name for the tier Basic: # The in-game name of the tier. Name: "<dark_gray>Basic Tier</dark_gray>" # The in-game lore of the tier. Lore: - "<gray>A basic tier.</gray>" - "<red>%chance%%</red>" # The item used for the secondary gui when you right-click for the preview. Item: "chest" # The lower the number, the less likely to win it. Weight: 50.0 # The slot this item will be in the secondary gui. Slot: 20 UnCommon: # The in-game name of the tier. Name: "<green>Uncommon Tier</green>" # The in-game lore of the tier. Lore: - "<green>An uncommon tier.</green>" - "<red>%chance%%</red>" # The item used for the secondary gui when you right-click for the preview. Item: "chest" # The lower the number, the less likely to win it. Weight: 35.0 # The slot this item will be in the secondary gui. Slot: 22 Rare: # The in-game name of the tier. Name: "<dark_red>Rare Tier</dark_red>" # The in-game lore of the tier. Lore: - "<red>A rare tier.</red>" - "<red>%chance%%</red>" # The item used for the secondary gui when you right-click for the preview. Item: "ender_chest" # The lower the number, the less likely to win it. Weight: 25.0 # The slot this item will be in the secondary gui. Slot: 24 # The tier preview. tier-preview: # Turn on and off the preview for this crate. toggle: true # How many lines the Tier Preview should have. Including Header and Bottom (Between 3 and 6) rows: 5 # The glass border glass: # Turn the glass border in the preview on and off. toggle: true # The name of the border item. name: " " # The item that shows in the border. Can be glass or any other item. item: "red_stained_glass_pane" # Tier related settings only for Casino. random: # If the tiers should be random. toggle: false # The rows with pre-defined tiers. types: # Row 1 row-1: Basic # Row 2 row-2: UnCommon # Row 3 row-3: Rare # All the prizes that can be obtained in the Crate. Prizes: "1": # The name of the item to display in the gui. DisplayName: "<gold>BadBones69</gold>" # The item to display in the gui. DisplayItem: "player_head" # The amount to display in the gui. DisplayAmount: 1 # The lower the number, the less likely to win it. Weight: 1.0 # Tiers are available in Cosmic and Casino crate types. # The Tiers the rewards can be found in. Tiers: - "Basic" # https://minecraft-heads.com/ Player: "1ee3126ff2c343da525eef2b93272b9fed36273d0ea08c2616b80009948ad57e" # Only uncomment this if using HeadDatabase by Arcaniax # Skull: "7129" Items: - "Item:player_head, Player:1ee3126ff2c343da525eef2b93272b9fed36273d0ea08c2616b80009948ad57e, Name:<gold>BadBones69</gold>"Crate: # The crate type! CrateType: Cosmic # Tiers are available in Cosmic and Casino crate types. # The Tiers the rewards can be found in. Tiers: # The config name for the tier Basic: # The in-game name of the tier. Name: "<dark_gray>Basic Tier</dark_gray>" # The in-game lore of the tier. Lore: - "<gray>A basic tier.</gray>" - "<red>%chance%%</red>" # The item used for the secondary gui when you right-click for the preview. Item: "chest" # The lower the number, the less likely to win it. Weight: 50.0 # The slot this item will be in the secondary gui. Slot: 20 UnCommon: # The in-game name of the tier. Name: "<green>Uncommon Tier</green>" # The in-game lore of the tier. Lore: - "<green>An uncommon tier.</green>" - "<red>%chance%%</red>" # The item used for the secondary gui when you right-click for the preview. Item: "chest" # The lower the number, the less likely to win it. Weight: 35.0 # The slot this item will be in the secondary gui. Slot: 22 Rare: # The in-game name of the tier. Name: "<dark_red>Rare Tier</dark_red>" # The in-game lore of the tier. Lore: - "<red>A rare tier.</red>" - "<red>%chance%%</red>" # The item used for the secondary gui when you right-click for the preview. Item: "ender_chest" # The lower the number, the less likely to win it. Weight: 25.0 # The slot this item will be in the secondary gui. Slot: 24 # The tier preview. tier-preview: # Turn on and off the preview for this crate. toggle: true # How many lines the Tier Preview should have. Including Header and Bottom (Between 3 and 6) rows: 5 # The glass border glass: # Turn the glass border in the preview on and off. toggle: true # The name of the border item. name: " " # The item that shows in the border. Can be glass or any other item. item: "red_stained_glass_pane" # Tier related settings only for Casino. random: # If the tiers should be random. toggle: false # The rows with pre-defined tiers. types: # Row 1 row-1: Basic # Row 2 row-2: UnCommon # Row 3 row-3: Rare # All the prizes that can be obtained in the Crate. Prizes: "1": # The name of the item to display in the gui. DisplayName: "<gold>BadBones69</gold>" # The item to display in the gui. DisplayItem: "player_head" # The amount to display in the gui. DisplayAmount: 1 # The lower the number, the less likely to win it. Weight: 1.0 # Tiers are available in Cosmic and Casino crate types. # The Tiers the rewards can be found in. Tiers: - "Basic" # https://minecraft-heads.com/ Player: "1ee3126ff2c343da525eef2b93272b9fed36273d0ea08c2616b80009948ad57e" # Only uncomment this if using HeadDatabase by Arcaniax # Skull: "7129" Items: - "Item:player_head, Player:1ee3126ff2c343da525eef2b93272b9fed36273d0ea08c2616b80009948ad57e, Name:<gold>BadBones69</gold>"