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Version: Current

Potions

Warning, The prize examples assume you know other options must be added for a Prize to function If not, I recommend you read the remaining documentation

The configuration for this can be used with tipped_arrows as well.

Display Item

This is an example of how to have a potion, with a custom dye and a potion effect for the preview.

# The crate section.
Crate:
# The prizes section.
Prizes:
# The name of the prize.
"muscleman":
# The name of the item, good for identification internally and externally.
# The item to display in the gui.
DisplayItem: "potion"
# Prize display preview settings
Settings:
# The rgb used for the potion.
RGB: "229,164,229"
# The color of the item displayed.
# Color: "green"

Custom Item

# The crate section.
Crate:
# The prizes section.
Prizes:
# The name of the prize.
"muscleman":
# The list of items to win.
Items:
# The name of the item, good for identification internally and externally.
"strength_potion":
# The item material.
material: "potion"
# Per item settings.
settings:
# The rgb of the item.
rgb: "229,164,229"
# The color of the item.
# color: "green"
# The potion settings.
potions:
# The name of the potion effect.
"strength":
# The duration of the potion effect.
duration: 10
# The level of the potion effect.
level: 3
# The potion style settings.
style:
# Should the icon show in the inventory?
icon: false
# Should there be an ambient effect for the player?
ambient: false
# Should the particles show around the player?
particles: false