Dyes
Warning, The prize examples assume you know other options must be added for a Prize to function If not, I recommend you read the remaining documentation
This configuration can be applied to Leather Armor, Filled Map, and other dyeable items liked Tipped Arrows
- Submit a suggestion if there is a dyeable item that is missing.
Display Item
This is an example of how to have a potion, with a custom dye and a potion effect for the preview.
# The crate section.
Crate:
# The prizes section.
Prizes:
# The name of the prize.
"muscleman":
# The name of the item, good for identification internally and externally.
# The item to display in the gui.
DisplayItem: "potion"
# Prize display preview settings
Settings:
# The rgb used for the potion.
RGB: "229,164,229"
# The color of the item displayed.
# Color: "green"
Custom Item
# The crate section.
Crate:
# The prizes section.
Prizes:
# The name of the prize.
"muscleman":
# The list of items to win.
Items:
# The name of the item, good for identification internally and externally.
"strength_dye":
# The item material.
material: "potion"
# Per item settings.
settings:
# The rgb of the item.
rgb: "229,164,229"